This paper will introduce and discuss a new model for understanding the relation between narrative and games, by looking at the narrative quality of game mechanics. First, a review of the terms “Narrative” and “Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, a model is presented and described, which encompasses the previous research as well as defining a clear relation between mechanics, context, story, and narratives of games. This model is intended for both design and analysis of games, and has been developed to cover a lack of definition of how game mechanics create narrative through their own definitions and their relation to the context and storytelling of the game. This model, still in an infant stage, shows potential, but still requires rigorous testing in several areas.
CITATION STYLE
Larsen, B. A., & Schoenau-Fog, H. (2016). The narrative quality of game mechanics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10045 LNCS, pp. 61–72). Springer Verlag. https://doi.org/10.1007/978-3-319-48279-8_6
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