In this paper we describe a new agent-based model for games development. This model has the advantage that it allows both high- and low-level behavior specifications. These methods reduce the gap between abstract specification and system implementation. The use of the model is demonstrated with a real-world game example. The proposed results have been used for the development of the GAMESONOMY platform. GAMESONOMY is a visual tool to create multiuser games (including serious games) in the cloud. Also, there is a large class of systems with reactive components that can benefit from our model; for example, e-learning environments, monitoring and control systems, telecommuting services and e-commerce systems.
CITATION STYLE
Garcés-Calvelo, A., Garcés-Matilla, A., & Pacheco-Morales, A. (2018). An agent-based model for game development. In Communications in Computer and Information Science (Vol. 798, pp. 130–144). Springer Verlag. https://doi.org/10.1007/978-3-319-72727-1_10
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