In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games can be used to model strategic conversations. Such a model allows one to reason about the structure and complexity of various kinds of winning goals that conversationalists might have. We show how to use tools from topology, set-theory and logic to express such goals. Our contribution in this paper is to offer a detailed examination of an example in which a player ‘defeats himself’ by going inconsistent, and to introduce a simple yet revealing way of talking about unawareness. We then demonstrate how we can use ideas from epistemic game theory to define various solution concepts and justify rationality assumptions underlying a conversation.
CITATION STYLE
Asher, N., & Paul, S. (2016). Language games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10054 LNCS, pp. 1–17). Springer Verlag. https://doi.org/10.1007/978-3-662-53826-5_1
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