Abstract This paper considers the experiences of teaching on a module where problem-solving is taught first, then programming. The main tools for the problem-solving part, alongside two problem-solving approaches, are tasks using Mindstorm (LEGO, Denmark) robot kits. This is being done as a foundation step before the syntax of a language (Java) is taught to enable a Graphical User Interface (GUI) emulation of a previous robot problem. Results of student evaluation and feedback will be presented and the use of two simulators will be considered.
CITATION STYLE
Turner, S., & Hill, G. (2008). Robotics within the teaching of problem-Solving. Innovation in Teaching and Learning in Information and Computer Sciences, 7(1), 108–119. https://doi.org/10.11120/ital.2008.07010108
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