Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.
CITATION STYLE
Anderson, D., Frankel, J. L., Marks, J., Agarwala, A., Beardsley, P., Hodgins, J., … Yedidia, J. S. (2000). Tangible Interaction + Graphical Interpretation: A New Approach to 3D Modeling. In SIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques (pp. 393–402). Association for Computing Machinery, Inc. https://doi.org/10.1145/344779.344960
Mendeley helps you to discover research relevant for your work.