Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other characters or a human user. When applying agent technology to create autonomous, goal-directed characters, interactions have to be generated at runtime. In this paper we propose a model balancing efficient agent communication on one hand and believable realizations of human-like interactions on the other hand. © 2013 Springer-Verlag.
CITATION STYLE
Van Oijen, J., & Dignum, F. (2013). Agent communication for believable human-like interactions between virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7764 LNAI, pp. 37–54). https://doi.org/10.1007/978-3-642-36444-0_3
Mendeley helps you to discover research relevant for your work.