In this paper, we discuss the design and evaluation of a computer game "Guess Who" which was used as a tool to encourage social interaction in autistic children. We performed an evaluation of the game for a span of six weeks at an autistic school in Pakistan. We present the qualitative results collected from the weekly feedback taken from teachers against every child's behavior. We also present the video analysis results that give us information about the amount of social interaction among children while playing the game. © 2014 Springer International Publishing.
CITATION STYLE
Ahmad, M. I., Shahid, S., & Maganheim, J. S. (2014). A game-based intervention for improving the communication skills of autistic children in Pakistan. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8547 LNCS, pp. 513–516). Springer Verlag. https://doi.org/10.1007/978-3-319-08596-8_80
Mendeley helps you to discover research relevant for your work.