In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA. © 2011 Springer-Verlag.
CITATION STYLE
Jung, Y., Graf, H., Behr, J., & Kuijper, A. (2011). Mesh deformations in X3D via CUDA with freeform deformation lattices. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6774 LNCS, pp. 343–351). https://doi.org/10.1007/978-3-642-22024-1_38
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