The creative process of design is at the foundation of serious game and simulation development. Using a systematic approach, the designer of serious simulations or games analyzes the best approach that would deliver an interactive learning experience; one that will harnesses growing forms of behavior, requiring both the learner and technology to engage in an open-ended cycle of productive feedback and exchange. According to Collins [1], "Beyond simply providing an on/off switch or a menu of options leading to 'canned' content, users should be able to interact intuitively with a system in ways that produce new information. Interacting with a system that produces emergent phenomena is what I am calling interactive emergence" (4th Annual Digital Arts Symposium: Neural Net{work}). © 2011 Springer-Verlag.
CITATION STYLE
Defazio, J., & Rand, K. (2011). Emergent design: Bringing the learner close to the experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6765 LNCS, pp. 36–41). https://doi.org/10.1007/978-3-642-21672-5_5
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