The increasing graphic quality and ease of use of the current genera tion of videogame technology compels educators to rethink how architecture students learn. This paper presents the results of an educational experience with architecture students that explored the suitability of virtual environments as an educational tool. Students explored the simulated environment of an architectural proposal and filled a survey asking whether the experience had made them reason about some fundamental qualities of space. The results revealed that the virtual environment was capable of making students reflect on the functional, formal or material qualities of architectural spaces, suggesting a new education avenue using gamification or serious games strategies.
CITATION STYLE
Valls, F., Redondo, E., Sánchez, A., Fonseca, D., Villagrasa, S., & Navarro, I. (2017). Simulated environments in architecture education. Improving the student motivation. In Advances in Intelligent Systems and Computing (Vol. 571, pp. 235–243). Springer Verlag. https://doi.org/10.1007/978-3-319-56541-5_24
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