FutBot: A vision system for robotic soccer

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Abstract

In recent years there has been a great effort concentrated in the research on multi-agent systems. RoboCup is an international initiative advocated to the stimulation of this research, using the soccer game as a standard platform for benchmarking techniques, prove architectures and devise models of interaction among agents in an opposition environment. One of the problems to consider in RoboCup is the implementation of a vision system, which is the main source of information for agents during games. The present work focuses on the implementation of a robust and fault tolerant global vision system for RoboCup Small League soccer teams. It is based on a vision control approach, in which vision processes are guided by necessity of information and knowledge about the environment. The object detection is based on a chromatic approach where chromatic patterns were modeled using a mixture of gaussian functions, trained with a stochastic gradient descent method. The implemented system meets, and in certain cases exceeds, the functionality required to participate in RoboCup and reported in related works. © Springer-Verlag 2000.

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APA

Grittani, G., Gallinelli, G., & Ramírez, J. (2000). FutBot: A vision system for robotic soccer. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1952 LNAI, pp. 350–358). Springer Verlag. https://doi.org/10.1007/3-540-44399-1_36

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