What is the best depth-map compression for depth image based rendering?

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Abstract

Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps freely available, thus enabling new forms of applications like rendering from different view points. However, efficient compression exploiting the characteristics of depth-maps as well as the requirements of these new applications is still an open issue. In this paper, we evaluate different depth-map compression algorithms, with a focus on tree-based methods and view projection as application. The contributions of this paper are the following: 1. extensions of existing geometric compression trees, 2. a comparison of a number of different trees, 3. a comparison of them to a state-of-the-art video coder, 4. an evaluation using ground-truth data that considers both depth-maps and predicted frames with arbitrary camera translation and rotation. Despite our best efforts, and contrary to earlier results, current video depth-map compression outperforms tree-based methods in most cases. The reason for this is likely that previous evaluations focused on low-quality, low-resolution depth maps, while high-resolution depth (as needed in the DIBR setting) has been ignored up until now. We also demonstrate that PSNR on depth-maps is not always a good measure of their utility.

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Ogniewski, J., & Forssén, P. E. (2017). What is the best depth-map compression for depth image based rendering? In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10425 LNCS, pp. 403–415). Springer Verlag. https://doi.org/10.1007/978-3-319-64698-5_34

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