The possibilities of contributing to heritage education through the integration of virtual archeology (virtual recreations and recreations, augmented reality, etc.) are analyzed in didactic proposals raised from different methodologies. To this end, we consider different projects of innovation and educational research that have been based on visualization, manipulation, classification or construction of archaeological virtual objects, some of them in the environment of the social web 2.0.
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CITATION STYLE
Rivero, P., & Feliu, M. (2017). Applications of virtual archeology for heritage education: Trend and research analysis. Estudios Pedagogicos, 43(4), 319–330. https://doi.org/10.4067/S0718-07052017000400017