Smooth haptic interaction in broadcasted augmented reality

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Abstract

This paper presents smooth haptic interaction methods for an immersive and interactive broadcasting system combining haptics in augmented reality. When touching the broadcasted augmented virtual objects in the captured real scene, problems of force trembling and discontinuity occur due to static registration errors and slow marker pose update rate, respectively. In order to solve these problems, threshold and interpolation methods are proposed respectively. The resultant haptic interaction provides smoother continuous tremble-free force sensation. © IFIP International Federation for Information Processing 2005.

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APA

Cha, J., Lee, B. C., Kim, J. P., Kim, S., & Ryu, J. (2005). Smooth haptic interaction in broadcasted augmented reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3585 LNCS, pp. 1046–1049). https://doi.org/10.1007/11555261_101

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