Cognitive readiness to perform complex decision-making or problem-solving tasks can be, and often is, taught and measured in the context of interactive practice environments, including computer games and simulations. Traditionally, human experts have observed learners in such practice environments and have made assessments of cognitive readiness for the task by evaluating the performance. Such experts sometimes also instructed the learners, either in real time or in after-action reviews that sometimes included playback of a recorded practice session. Progress has been made toward supporting automated assessment in simulations and games and in providing automated instruction. The TAO Sandbox, a practice environment for planning surface warfare naval tactics, has such features that support automated assessment. Elements of that system suggest universal services that games and simulations could offer to support automated instruction and assessment of cognitive readiness.
CITATION STYLE
Munro, A. (2013). Software support for teaching and measuring cognitive readiness. In Teaching and Measuring Cognitive Readiness (pp. 279–299). Springer US. https://doi.org/10.1007/978-1-4614-7579-8_15
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