This study shows fundamental data for constructing a high-definition VR application under the theme of a three-dimensional visualization to restore past architecture and cities. It is difficult for widespread architectural and urban objects to be rendered in real-time. Thus, in this study, techniques for improving the level of detail (LOD) and representation of natural objects were studied. A digital reconstruction project of Azuchi Castle and old castle town was targeted as a case study. Finally, a VR application with specifications of seven million polygons, texture of 1.87 billion pixels, and 1920 × 1080 screen resolution, was successfully developed that could run on a PC. For the developed VR applications, both qualitative evaluation by experts and quantitative evaluation by end users was performed.
CITATION STYLE
Fukuda, T., Ban, H., Yagi, K., & Nishiie, J. (2015). Development of high-definition virtual reality for historical architectural and urban digital reconstruction: A case study of Azuchi Castle and old castle town in 1581. In Communications in Computer and Information Science (Vol. 527, pp. 75–89). Springer Verlag. https://doi.org/10.1007/978-3-662-47386-3_5
Mendeley helps you to discover research relevant for your work.