A coupled dynamical recognizer is proposed as a model for simulating intelligent game players, who can imitate the other player’s behavior. A kind of recurrent neural network called a dynamical recognizer is used as an internal model of the other player to imitate the behavior. The Rashevskyan game is examined, where each player moves along a separate spatial axis to take an advantageous position over the other player. Though the players are egocentric in principle, it is shown that some altruistic behavior will be performed as a dynamical attractor phase. The altruistic behavior is no longer attainable by continually modeling the opponent player merely as a Tit for Tat player. Rather, players have to dynamically change their model of imitation to achieve mutual co-operation, otherwise they go to a static non-cooperative Nash solution. Enhancement of a minute difference in players’ action patterns, called the pragmatic paradox, is the key issue throughout this paper.
CITATION STYLE
Ikegami, T., & Taiji, M. (1999). Imitation and cooperation in coupled dynamical recognizers. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1674, pp. 545–554). Springer Verlag. https://doi.org/10.1007/3-540-48304-7_73
Mendeley helps you to discover research relevant for your work.