Constructing a campus-wide infrastructure for virtual reality

4Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.

Cite

CITATION STYLE

APA

Cabada, E., Kurt, E., & Ward, D. (2021). Constructing a campus-wide infrastructure for virtual reality. College and Undergraduate Libraries, 27(2–4), 281–304. https://doi.org/10.1080/10691316.2021.1881680

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free