Freegaming: Mobile, collaborative, adaptive and augmented exergaming

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Abstract

Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game. © 2012 - IOS Press and the authors. All rights reserved.

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Görgü, L., Campbell, A. G., McCusker, K., Dragone, M., O’Grady, M. J., O’Connor, N. E., & O’Hare, G. M. P. (2012). Freegaming: Mobile, collaborative, adaptive and augmented exergaming. Mobile Information Systems, 8(4), 287–301. https://doi.org/10.1155/2012/549173

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