Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity being carried out. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in context of computer games. Rather than changing the amount of physical and sedentary activity, we propose a new game design, referred to as play, mate!, which leverages the engagement with games in order to motivate players to perform physical activity as part of playing [1]. In this demonstration we will showcase the application of the play, mate! design to the Neverball game. © 2010 Springer-Verlag.
CITATION STYLE
Berkovsky, S., Freyne, J., & Coombe, M. (2010). Physical activity motivating games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6206 LNAI, pp. 283–284). https://doi.org/10.1007/978-3-642-17080-5_30
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