In this paper we present current and future approaches to merge intelligent interfaces with immersive Virtual Environments (VEs). The aim of this paper is to substantiate the introductory presentation in the session "Facing Virtual Environments with innovative interaction techniques" at HCI 2007. Although VEs and multimodal interfaces tried to make Human-ComputerInteraction as natural as possible, they have shown serious usability problems. We describe concepts to aid users in supporting their personal cognitive and perceptual capabilities, where the Virtual Environment will adapt dynamically and in real-time to the users' physiological constitution, previous behaviour and desires. With our concept, human performance can be significantly enhanced by adapting interfaces and environments to the users' mental condition and their information management capacity. Health and usability problems caused by stress, workload and fatigue will be avoided. We intend to encourage discussions on this topic among the experts, which are gathered this session. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Stefani, O., Mager, R., Bekiaris, E., Gemou, M., & Bullinger, A. (2007). Merging of next generation VR and ambient intelligence - from retrospective to prospective user interfaces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4555 LNCS, pp. 709–714). Springer Verlag. https://doi.org/10.1007/978-3-540-73281-5_77
Mendeley helps you to discover research relevant for your work.