Issues in designing tutors for games of incomplete information: A Bridge case study

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

There are a number of commercial packages for playing the game of bridge, and even more papers on possible techniques for improving the quality of such systems. We examine some of the AI techniques that have proved successful for implementing bridge playing systems and discuss how they might be adapted for teaching the game. We pay particular attention to the issue of incomplete information and include some of our own research into the subject. © 2006 Springer-Verlag London.

Cite

CITATION STYLE

APA

Kemp, R., McKenzie, B., & Kemp, E. (2006). Issues in designing tutors for games of incomplete information: A Bridge case study. In Research and Development in Intelligent Systems XXII - Proceedings of AI 2005, the 25th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (pp. 331–344). Springer London. https://doi.org/10.1007/978-1-84628-226-3_25

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free