In our research, we construct a virtual city model which is a base tool for simulating a social phenomenon that will occur in a city. This model supports a plug-in system. In this system, a social phenomenon is required to be constructed as a plug-in module. A social phenomenon simulation model can be made if a social phenomenon module plugs in this virtual city model. In this model, it requires data which include the number of homes, shops, schools and etc in the real world and enables to represent a real city as a virtual city. By changing data, a variety of cities can represent as virtual cities. An example of a simple virtual city model using this model and also a social phenomenon model, an infection spreading model, are shown in this paper.
CITATION STYLE
Ichikawa, M., Koyama, Y., & Deguchi, H. (2010). Virtual City Model for Simulating Social Phenomena. In Simulating Interacting Agents and Social Phenomena (pp. 253–264). Springer Japan. https://doi.org/10.1007/978-4-431-99781-8_18
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