Designing interactive learning experiences for informal educational settings, such as museums, presents challenges due to the particularities of context. In this presentation, the implications of applying user modeling and human computer interaction methods in the design of informal digital learning experiences will be highlighted. The discussion will be based on the example of the CHESS project and its formative and summative evaluation effort in two museums. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Roussou, M. (2013). Users at the center of designing informal learning experiences. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7926 LNAI, pp. 552–553). Springer Verlag. https://doi.org/10.1007/978-3-642-39112-5_56
Mendeley helps you to discover research relevant for your work.