We apply genetic programming to the evolution of strategies for playing chess endgames. Our evolved programs are able to draw or win against an expert human-based strategy, and draw against CRAFTY - a world-class chess program, which finished second in the 2004 Computer Chess Championship. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Hauptman, A., & Sipper, M. (2005). GP-endchess: Using genetic programming to evolve chess endgame players. In Lecture Notes in Computer Science (Vol. 3447, pp. 120–131). Springer Verlag. https://doi.org/10.1007/978-3-540-31989-4_11
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