A platform for creating digital educational games as combinations of archetypical games

1Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this work we present a platform that allows educators to design and develop 3D Digital Educational Games (DEG) rapidly and easily. The games are described as combinations of four simple game archetypes, which can be played sequentially or simultaneously along different missions and episodes. This seeks to provide educators, with no prior knowledge on game design, with a comprehensive approach for describing educational game experiences.

Cite

CITATION STYLE

APA

Zarraonandia, T., Díaz, P., Aedo, I., & Montero, A. (2015). A platform for creating digital educational games as combinations of archetypical games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9083, pp. 299–301). Springer Verlag. https://doi.org/10.1007/978-3-319-18425-8_34

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free