Capturing human movement activities through various sensor technologies is becoming more and more important in entertainment, film industry, military, healthcare or sports. The Microsoft Kinect is an example of low-cost capturing technology that enables to digitize human movement into a 3D motion representation. However, the accuracy of this representation is often underestimated which results in decreasing effectiveness of Kinect applications. In this paper, we propose advanced post-processing methods to improve the accuracy of the Kinect skeleton estimation. By evaluating these methods on real-life data we decrease the error in accuracy of measured lengths of bones more than two times.
CITATION STYLE
Valcik, J., Sedmidubsky, J., & Zezula, P. (2015). Improving kinect-skeleton estimation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9386, pp. 575–587). Springer Verlag. https://doi.org/10.1007/978-3-319-25903-1_50
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