Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn • Use creational patterns such as builder, factories, prototype and singleton • Implement structural patterns such as adapter, bridge, decorator, facade and more • Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more • Apply functional design patterns such as the Maybe Monad Who This Book Is For This book is for both beginner and experienced C++ developers.
CITATION STYLE
Nesteruk, D. (2021). Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design: Second Edition. Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design: Second Edition (pp. 1–386). Apress Media LLC. https://doi.org/10.1007/978-1-4842-7295-4
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