Ubiquitous computing is not only applied to doing daily activities and integrated into everyday objects but for entertainment, and gaming as well. In this research, we explore the relevance of ubiquitous computing to entertainment systems using devices such as mobile devices. We introduce a service-oriented architecture for ubiquitous entertainment systems to establish collaborative relationships between heterogeneous devices to provide users an interactive and ubiquitous entertainment and fun. © 2010 Springer-Verlag.
CITATION STYLE
Cagalaban, G., & Kim, S. (2010). Towards a service-oriented architecture for interactive ubiquitous entertainment systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6243 LNCS, pp. 419–421). https://doi.org/10.1007/978-3-642-15399-0_47
Mendeley helps you to discover research relevant for your work.