While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing. This paper describes our experience building a university metaverse, highlighting the technical, human, and organisational challenges we have encountered through two major events. Considering the issue of real-time communication and scalability in the web-based metaverse, we also present an analysis of video streaming in virtual reality (VR) platforms: Meta's Workroom, Spatial, and Mozilla Hubs.
CITATION STYLE
Shatilov, K., Alhilal, A., Braud, T., Lee, L. H., Zhou, P., & Hui, P. (2023). Players are not Ready 101: A Tutorial on Organising Mixed-mode Events in the Metaverse. In MetaSys 2023 - Proceedings of the 1st Workshop on Metaverse Systems and Applications, Part of MobiSys 2023 (pp. 14–20). Association for Computing Machinery, Inc. https://doi.org/10.1145/3597063.3597360
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