We study the problem of generating a set of Finite State Machines (FSMs) modeling the behavior of multiple, distinct NPCs. We observe that nondeterministic planning techniques can be used to generate FSMs by following conventions typically used when manually creating FSMs modeling NPC behavior. We implement our ideas in DivNDP, the first algorithm for automated diverse FSM generation.
CITATION STYLE
Coman, A., & Muñoz-Avila, H. (2013). Automated generation of diverse NPC-controlling FSMs using nondeterministic planning techniques. In Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 (pp. 121–127). AAAI press. https://doi.org/10.1609/aiide.v9i1.12666
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