One of the main challenges we face in the educational domain nowadays is the lack of student engagement in traditional teaching methods. One way to address this challenge is through gamification strategies, especially in educational systems. In this chapter, we address some difficulties and possible solutions, discussing high-impact studies in the area, whose methods together comprise frameworks and guidelines that assist in developing, implementing, and evaluating gamified strategies both from the developers’ point of view, the teachers’ and the students themselves.
CITATION STYLE
Palomino, P., Rodrigues, L., Toda, A., & Isotani, S. (2023). Enhancing Students’ Learning Experience Through Gamification: Perspectives and Challenges. In Communications in Computer and Information Science (Vol. 1702 CCIS, pp. 113–133). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-27639-2_6
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