Teacher Training in the Fields of STEAM: From Physical to Digital Tools

1Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The twenty-first century presents fundamental challenges for education systems focused on skills development. With this requirement, the training of teachers is changing little by little. Where the learning of the knowledge to be taught seeks to articulate itself in different modalities. Teachers can use various resources, from manipulative materials to technological resources, which can make the class more attractive and contribute to the student’s interest in the content being worked on, thus building knowledge. The Poly-Universe in Teacher Training Education (PUNTE) project aims to develop innovative and transdisciplinary pedagogical methods that are mainly related to a revolutionary educational tool called Poly-Universe. This work aims to describe and analyse the material of the PUNTE project, which allows the development of a new methodology for visual mathematics education in the physical and digital aspects to improve the quality of students’ learning. Based on classroom observations and workshops for prospective teachers, the results have shown that this tool can be used in a science, technology, engineering, art, and mathematics (STEAM) context.

Cite

CITATION STYLE

APA

Santos, V., Vaz-Rebelo, P., Bidarra, G., Stettner, E., Guncaga, J., & Korenova, L. (2022). Teacher Training in the Fields of STEAM: From Physical to Digital Tools. In Communications in Computer and Information Science (Vol. 1720 CCIS, pp. 171–177). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-22918-3_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free