The shortest path game: Complexity and algorithms

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Abstract

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns in deciding in each vertex which edge to traverse next. The decider in each vertex also has to pay the cost of the chosen edge. We want to determine the path where each player minimizes its costs taking into account that also the other player acts in a selfish and rational way. Such a solution is a subgame perfect equilibrium and can be determined by backward induction in the game tree of the associated finite game in extensive form. We show that finding such a path is PSPACE-complete even for bipartite graphs both for the directed and the undirected version of the game. On the other hand, we can give polynomial time algorithms for directed acyclic graphs and for cactus graphs in the undirected case. The latter is based on a decomposition of the graph into components and their resolution by a number of fairly involved dynamic programming arrays. © 2014 IFIP International Federation for Information Processing.

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APA

Darmann, A., Pferschy, U., & Schauer, J. (2014). The shortest path game: Complexity and algorithms. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8705 LNCS, pp. 39–53). Springer Verlag. https://doi.org/10.1007/978-3-662-44602-7_4

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