One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player's preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and cost-effectively analyze the UX in an agile video game development process. © 2011 IFIP International Federation for Information Processing.
CITATION STYLE
González Sánchez, J. L., Gil Iranzo, R. M., & Gutiérrez Vela, F. L. (2011). Enriching evaluation in video games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6949 LNCS, pp. 519–522). https://doi.org/10.1007/978-3-642-23768-3_72
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