Background: Gamification is an approach that can be used to introduce interprofessional collaboration in nursing and health science. Card games are an effective and convenient way to educate students about clinical professions. Purpose: We compared the perception of an experimental group of students who played an educational card game to a control group that played an uninstructive card game. Methods: College students (n = 148) from nursing and health science majors consented to play a 30-minute card game and complete a 13-item survey. Results: Perceptions of the card game were significantly better for students in the experimental group who played the interprofessional collaboration game than for those in the control group (t = 10.33, P
CITATION STYLE
Joseph, A. R., Wright, V. M., Watkins, S. M., Goddard, S. E., & Mast, D. D. (2024). Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration: A Randomized 2-Group Comparison Study. Nurse Educator, 49(4), 206–211. https://doi.org/10.1097/NNE.0000000000001594
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