In complex simulations, multi-agents systems allow to model virtual humans with an explicit cognitive process representation. However, this cognitive process is hard to model and is therefore generally simplified in an application-dependant way. In order to improve the realism of individual and collective behavior of these agents, we propose to integrate the perception of events and the computation of agents emotions in a fuzzy framework. The modeling of the perception and its effect on emotions through fuzzy rules enables the agents to consider properly the virtual environment. We show how different kinds of fuzzy rules can help in the calculus of emotions. Computation of emotions is based on the evaluation of events' occurrence. Once the events are perceived by the agents, our method uses the desirability of these events to compute emotions relevant to crisis situations. We illustrate this model with a traffic simulation example. © 2011. The authors-Published by Atlantis Press.
CITATION STYLE
Jones, H., Saunier, J., & Lourdeaux, D. (2011). Fuzzy rules for events perception and emotions in an agent architecture. In Proceedings of the 7th Conference of the European Society for Fuzzy Logic and Technology, EUSFLAT 2011 and French Days on Fuzzy Logic and Applications, LFA 2011 (Vol. 1, pp. 657–664). Atlantis Press. https://doi.org/10.2991/eusflat.2011.34
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