Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games

29Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.

Abstract

Real-Time Strategy (RTS) games have shown to be very resilient to standard adversarial tree search techniques. Recently, a few approaches to tackle their complexity have emerged that use game state or move abstractions, or both. Unfortunately, the supporting experiments were either limited to simpler RTS environments (µRTS, SparCraft) or lack testing against state-of-the-art game playing agents. Here, we propose Puppet Search, a new adversarial search framework based on scripts that can expose choice points to a look-ahead search procedure. Selecting a combination of a script and decisions for its choice points represents a move to be applied next. Such moves can be executed in the actual game, thus letting the script play, or in an abstract representation of the game state which can be used by an adversarial tree search algorithm. Puppet Search returns a principal variation of scripts and choices to be executed by the agent for a given time span. We implemented the algorithm in a complete StarCraft bot. Experiments show that it matches or outperforms all of the individual scripts that it uses when playing against state-of-the-art bots from the 2014 AIIDE StarCraft competition.

Cite

CITATION STYLE

APA

Barriga, N. A., Stanescu, M., & Buro, M. (2015). Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games. In Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015 (Vol. 2015-November, pp. 9–15). The AAAI Press. https://doi.org/10.1609/aiide.v11i1.12779

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free