Since the first video game, it has been in dispute. However, with the development of science, technology and society, video games have been recognized by more and more physical educators and health experts and the value of video games has been gradually discovered. This paper will make an analysis of the video game from multiple perspectives, explore the desirability of video games, and make the good edition remolding for many issues in its development process, striving to make it better for the people. © 2011 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Pan, X. B., & Huang, Q. (2011). Value orientation of video games and the good edition remolding. In Advances in Intelligent and Soft Computing (Vol. 119, pp. 169–172). https://doi.org/10.1007/978-3-642-25538-0_24
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