This chapter examines how learning games are deༀned theoretically and pedagogically. It explores the relationship between simulation and game through examples from commercial and academically produced digital tools. Concepts of virtual vs. real and media vs. method that continue to be central concerns in the ༀeld of learning technologies are also discussed
CITATION STYLE
Warren, S. J., & Jones, G. (2017). What Is (and Is Not) a Learning Game? In Learning Games (pp. 15–26). Springer International Publishing. https://doi.org/10.1007/978-3-319-46829-7_2
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