First person victim: Developing a 3D interactive dramatic experience

4Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Interactive Drama in 3D worlds has great potential for communicating serious themes, however it can become challenging to organize the content in such a way that the theme is communicated clearly while maintaining the feeling of free spatial navigation in the 3D world. In order to address this problem, and to propose a way to structure content, we have developed the Interactive Dramatic Experience Model, which attempts to organize narrative events in a 3D world while keeping the freedom of spatial interactivity. In order to exemplify this model, we have chosen to oppose the classic genre of violent interactive shooter experiences by allowing the participants to experience the feeling of being a victim of war. An evaluation of the implementation indicated that participants experienced free spatial interaction, while still being able to acquire an understanding of the theme being mediated. © 2010 Springer-Verlag.

Cite

CITATION STYLE

APA

Schoenau-Fog, H., Bruni, L. E., Khalil, F. F., & Faizi, J. (2010). First person victim: Developing a 3D interactive dramatic experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6432 LNCS, pp. 240–243). https://doi.org/10.1007/978-3-642-16638-9_32

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free