GCI 2012 harnessing collective intelligence with games 1st international workshop on systems with Homo Ludens in the loop

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Abstract

With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce. © 2012 Springer-Verlag Berlin Heidelberg.

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APA

Krause, M., Cuel, R., & Vukovic, M. (2012). GCI 2012 harnessing collective intelligence with games 1st international workshop on systems with Homo Ludens in the loop. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 496–499). https://doi.org/10.1007/978-3-642-33542-6_63

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