Edutainment technologies offer new and fascinating options in sport and health. In this chapter, the impact of edutainment in the fields of sport and health is reviewed. Two edutainment technologies are focused on: educational TV as a more or less receptive technology and serious games as a more activating and interactive approach, i.e., digital games serving a double mission to establish a “serious” goal (like learning and training) without compromising fun and motivation.
CITATION STYLE
Wiemeyer, J., & Tremper, L. L. (2016). Edutainment in Sport and Health. In Handbook of Digital Games and Entertainment Technologies (pp. 1–26). Springer Singapore. https://doi.org/10.1007/978-981-4560-52-8_67-1
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