The “Gaming to Learn” consists in playing a game and consequently getting a learning goal: play a game, even not specifically didactic to derive a learning outcome. The “Game-Based Learning” consists of tips, techniques and tools that apply the principles of game design to the learning process-a dynamic way to engage learners and help educators assess learning. The authors’ approach “Learning on Gaming” is different: you learn “while” you play. To apply this concept, the authors realize GeoQuest, a Computer Class Role Playing Game to teach Earth Science in an STEAM (Science, Technology, Engineering, Art and Math) educational approach. The authors have realised a role playing computer game called GeoQuest creating at the same time a Role Playing Engine which involves all students to the game through their personal mobiles or tablets, giving a total interaction of the whole class to the game. Players can also discover where they are from the story of some historical and mythological figures they meet on their path. They can interact to solve several quests appearing during the game related to mineralogy, volcanology, geodynamics, history, myths.
CITATION STYLE
Sabina Maraffi, & Francesco Maria Sacerdoti. (2017). “Learning on Gaming” Improves Science Learning in a STEAM Interdisciplinary Approach. Journal of Environmental Science and Engineering A, 6(3). https://doi.org/10.17265/2162-5298/2017.03.007
Mendeley helps you to discover research relevant for your work.