At present, there is a lack of innovation in children’s educational toys. The STEAM education concept is a comprehensive education concept that integrates technology, engineering, art, and mathematics. Based on the STEAM education concept, this paper focuses on the principles of innovative design of children’s educational toys under the STEAM education concept, and designs a “little submarine” based on the principle of physical ups and downs experiments, and interacts with children through the screen. It is hoped that designers can better diverge design thinking, break through the design bottleneck, design highly educational, educational, interesting and interactive products, and promote the development of children’s educational game toy design.
CITATION STYLE
Yang, T., Yang, Z., & Qin, L. (2022). Research on Innovative Design of STEAM Children’s Educational Toys Based on Interaction Design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13517 LNCS, pp. 483–490). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-22131-6_36
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