In the recent years a growing interest in Collaborative Virtual Environments (CVE) can be observed. Most of these systems use event-object driven architectures for consistent and clear communication inside these systems and in between them. Networked Virtual Reality (VR) applications make heavy use of position tracking data and process a vast amount of transformation matrices during their simulation steps. This observation leads to a novel approach on how communication in Networked Virtual Environments (NVEs) could take place by considering events as well as transformation data to allow for higher responsiveness within Virtual Worlds. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Anthes, C., Landertshamer, R., Bressler, H., & Volkert, J. (2007). Managing transformations and events in networked virtual environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4352 LNCS, pp. 722–729). https://doi.org/10.1007/978-3-540-69429-8_79
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