Trust stands at the beginning of every meaningful interaction between members of any kind of community - be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game - Kokochi - with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn't play the game. We could show that playing the game - featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) - resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Matyas, S., Kato, D., Shime, T., Kunieda, K., & Yamada, K. (2012). Game-based trust. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 207–220). https://doi.org/10.1007/978-3-642-33542-6_18
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