ACIA - A course design approach to game design theory

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Abstract

Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills. © 2011 Springer-Verlag.

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Wu, C. T., Chung, S. M., & Chang, S. S. (2011). ACIA - A course design approach to game design theory. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 195–203). https://doi.org/10.1007/978-3-642-23456-9_36

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