Examining the role of the “production field” in doujin games and how it diversifies game content in Japan by depicting the practices, activities, and livelihood earning opportunities of doujin game developers, we demonstrate that they are best described...
CITATION STYLE
Hichibe, N., & Tanaka, E. (2016). Content Production Fields and Doujin Game Developers in Japan: Non-economic Rewards as Drivers of Variety in Games. In Transnational Contexts of Culture, Gender, Class, and Colonialism in Play (pp. 43–80). Springer International Publishing. https://doi.org/10.1007/978-3-319-43817-7_3
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