This paper describes Pillow Fight 2.0, a physical game made as a suggestion on how to use technology to encourage physical human to human interaction in entertainment Firstly the theoretical and social background and motivation for creating the game is introduced Then follows a presentation of the implemented technological system and the final design Hereafter comes an analysis of user behavior observed during the implementation of the game along with technological observations Finally comes a brief description, evaluation and reflection upon the observed interaction and possible solutions and suggestions for the future development of the game are put presented © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Juul Sorensen, A. S. (2012). Pillow fight 2.0: A creative use of technology for physical interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7624 LNCS, pp. 506–512). Springer Verlag. https://doi.org/10.1007/978-3-642-34292-9_46
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